Tuesday, February 14, 2006
Second Life: Skywriting
Aster Lardner has developed a system that allows skywriting.
"Pixel prims can be modified by special request. Default are scaled full bright cubes set to phantom. These can be modified so the bottom is see-through, making it invisible from the ground; so that it is semi-transparent and round for "puffy cloud" skywriting; so that it is solid and textured for giant tiled floor mosacs; so that it deletes it self after a set time; and also so that it is a custom object you design for things like cropcircles."